SLENZ Midwifery Studies Build Now Available
The second of the SLENZ Project builds, Midwifery Studies Build Version 1.0, has now been made available free to the general public. Nelson Marlborough Institute of Technology (NMIT) as the fund holders for the SLENZ project are making this build available under the Creative Commons Attribution Share-Alike License 3.0. The build can be accessed on the NMIT island of Kowhai at the SLENZ Project central landing point [ http://slurl.com/secondlife/Kowhai/146/115/32 ].
The Provided Build
This build provides all the items required for the Normal Birth Scenario developed by the SLENZ team for the Midwifery Studies part of the SLENZ Project. This includes the birthing room, midwives office, treatment room and outdoor courtyard. The rooms provided constitute a portion of the complete Birthing Unit, Te Wāhi Whānau – The Birth Place, the full build able to be viewed on the NMIT sim Kowhai (link provided above). Ceilings on the rooms have been removed to facilitate camera access. The SLENZ Midwifery Studies Resource Pack is also included in the build package delivered to your Inventory and contains all other resources and instructions required for completing the Normal Birth Scenario. All build items are full permissions, i.e. Modify Copy and Transfer. This includes textures, animations and scripts.
The build items are provided inside a 24 x 40 metre megaprim base (SLENZ Midwifery Studies Rez Base) and can be rezzed from this base once it is positioned. The base top forms the natural ground level for correct build placement and is removed once the build is rezzed. The build is rezzed by the owner clicking on the positioned base and receiving the rezzing menu.
The Birthing Room
The Birthing Room contains a large number of scripted objects used in the Normal Birth scenario. The majority are interacted with directly through a left click and are designed to display variable results (in chat) throughout the birth or indications that a certain object or proceedure has been used, e.g. taking the mothers temperature or using sterile gloves. Three items, the birthing pool, the chair and the bed, contain multiple poses and use the SLENZ Mother Controller (HUDs created by Toddles Lightworker, SLENZ Developer) found in the Resource Pack to change poses. Other items such as the bench or the mantlepiece are single left click poses. The SLENZ Midwife Contoller is used to control or reset the scenario, changing the scenes as the they progress. It also interacts with various items in the birthing room and with the mother through local chat.
The Treatment Room
This contains a medications fridge and IV unit which are incorporated into the scenario. Medications are displayed in the birthing room.
The Midwives Office
The Midwives Office contains a filing cabinet used as a dropbox for midwife notes (notecards) written at the end of each scenario scene. Retrieval from the filing cabinet is assigned to specific tutors through a configurable notecard.
The Courtyard
The Courtyard is an integral part of the birthing room having been part of the building design formulated out of research on the ideal birthing unit. It is however its own linked group and may be deleted if prim counts are a problem. It has not been supplied with plants, just the paving, seating and mulched beds.
Look out for…
the first of the technical discussions which will focus on a users first interaction with the Foundation Studies and Midwifery Builds. It will look at the scripts used to welcome users and offer them introductory information.
Please contact me (see details below or use Comments in this blog) for any help required in accessing or rezzing this second build should any complications arise. Feedback on the Build package would be most appreciated so that it can be better adapted to users needs.
It is also hoped that enhancements to the current builds and any adaptations produced by users will be fed back to myself by emailing Aaron Griffiths offworld [ debnaar@clear.net.nz ] or IMing Isa Goodman inworld, in the spirit of the Creative Commons Attribution-Share Alike license, so that all may benefit from such improvements.

Hi there,
I”d love to make a backup of both the midwifery and the SLENZ foundation build for OpenSim grids, but many of the included scripts are set to no mod; it would be helpful if those can be included so they”re readable, or be posted somewhere here.
Thanks,
V
Can you specify the many… I did attempt make them all full perms. Would also be interested in your method for moving these offworld given that there are many instances of content within content. Am in the process of moving the Foundations build atm
Isa
Hi,
the scripts that are no mod are:
In the Midwifery:
New Script in the chair
position script in the terrace area
New Script in the terrace doors
New Script in the sink next to the pool
New Script in the Baby (both in the bed and crib; baby probably needs to be mod too).
In the SLENZ foundation build:
New Script in the buttons for Rez Shop, Rez Pose Stands, Rez Catwalk, Rez Interview and Rez Video of the Hyperdome console
rezSteps in the left stairway
The method is pretty straightforward, I”ll save every component separately and reassemble them on OpenSim manually, then save the whole probably as an .oar
OK exactly the same way I am doing it. Thought you might have a little trick up your sleeve for the nested content. Obviously more free time to spare than I have atm *smiles.
I was under the impression that one was required to be the creator of material saved out. How are you bypassing that requirement?
Will look into the no mod files in the next few weeks when I find a moment.
Cheers
Every technical requirement can be bypassed, a good instruction is here: http://rock-vacirca.blogspot.com/2011/03/moving-objects-between-opensims.html
The nested content is a problem, especially the shop area, if the outfits are covered by the CC license as well. It would be neccessary to save every single texture of every outfit, and make them into an outfit again, which might take a lot of time.
If this method strips the creators name from any prims, textures, scripts, animations, sounds or clothing items you must ensure then that all items in whatever manner they are distributed conform to the license, this being Creative Commons Attribution Share-Alike License 3.0. All items must be attributed to the original creators in the manner they were when created, i.e. the creators name reinstated and that name must travel with the items when they are distributed. Also please note the whole of the SLENZ Foundations build, as it is displayed on the Kowhai sim, is not under this license, just the build as it is delivered in the packaged unit. There are objects on the displayed build that are privately owned and are used for aesthetic reasons but are not “part” of the SLENZ project deliverables.
Isa
Well, there is no technical possibility to reinstate the original creator’’s name, however, I am aware of the requirements of the CC license, and will attribute the creation accordingly.
Hi Vanish,
Sorry for being slow in picking up on this. Exciting to hear that you are working on back-ups of the SLENZ builds. We have long wished to offer them off SL but the task has seemed a very daunting one.
Where you mention the no mod scripts and the clothes, I just wanted to check if you were making copies of the rezzed builds on Kowhai or of the builds as they are boxed by the welcome area. The boxes contain all the SLENZ items under the CC-BY-SA licence and if there are any items in the box, scripts or anything else that are no mod or no copy then this is in error and we will look to correct it as soon as we can.
The rezzed builds on the other hand contain a number of items that SLENZ is not the copyright holders of; clothes, plants and trees, in particular which is why we packaged up the things that we can offer within the boxes.
Let me know if there is anything else we can help with. :)
Whoops correction – some but not all of the clothes and hair are in the packaged boxes.